GOLEM BY IMMEDIATE COLLECTIVE

9 04 2009

Wednesday, April 22, 2009 @ 8 PM @ DOX

Rich-media dance performance

GOLEM is a 30 minutes dance performance telling the story of artificial man. It is based on the use of advanced audiovisual technologies such as granular sound synthesis, real-time 3D environments and computer systems for capturing movement. The dancer becomes both on-the-fly choreographer and co-author of the sound composition. Through the dance movements he pilots the sound part as well as influences the virtual projected scenography.

golem1

Credits: PAVEL SMETANA (CZ) – artistic director, LUKA PRINCIC (SI) – original electronic music, JURIJ KONJAR (SI) – dancer & musical performer, MICHAL MÁŠA (CZ) – motion capture & 3D, STEPHANE KYLES (FR/USA) – production & light design, ROMAIN SENATORE (FR) & QUENTIN DESTIEU (FR) – video creation, JAN ŠEBEK (CZ) – technical production.

Since the early 1990s Pavel Smetana has been artistically experimenting in the field of digital interactive media, creating installations “The Room of Desires”, “The Mirror”, “ The Cyber-Portrait of Dorian Gray” and “Lilith”. Since 2003 he directed several multimedia performances, interconnecting computer science, contemporary dance and game technologies. During the past ten years he served as a Professor of 3D, VR and Art at the arts academy in Aix-en-Provence, France, and the director of international festival ENTERmultimediale (2000, 2005) and ENTER (2007, 2009) held in Prague. He is director of CIANT, presently involved in brain-computer interface technology research, development and experimentation.

Luka Prinčič (SI) is a musician, sound designer and media artist. He has participated in a number of sound-music and multimedia projects. In addition to publishing web albums, he has been active in Ljudmila and Kiberpipa and is the administrator of skylined.org, an art-server/community. Prinčič is the author of audio-visual and electro-acoustic performances and multimedia actions in physical and mental-emotional spaces (Music for Hard Disks; Retrospections: MayaDeren; Waves in public: Squares). As a sound designer and adviser, he collaborates with artists, activists and producers of festivals and conferences at home and abroad (Eclipse, Neven Korda, Jodi Rose, Borut Savski, Luka Dekleva, Galerija Kapelica, MFRU, Netmage08, EMAF07, Device_art, Moderna galerija…). His work focuses on personally reflective and socially critical use of new technologies within contemporary audio-visual contexts. Most of his work is based on hacker ethics and DIY philosophy. Currently, he is most interested in the intersection of subjectivity, techno-science, net culture, AV-media and sound.

Jurij Konjar (SI) is a contemporary dancer who regularly practices various aspects of the profession. Besides moving and performing continuously, he directs his own work and is involved in other independent creations as a freelance artist. He gives classes and workshops of contemporary dance techniques for professionals, as well as non-professional youth and adults in a frame of various education projects.

The performance was created, presented, and documented in the framework of IMMEDIATE, CO-ME-DI-A and CASPAR co-production projects and initiatives.

IMMEDIATE

Immersive Media Dance Integrating in Telematic Environments

http://www.immediate-project.eu/

The IMMEDIATE project reflects the current situation of a cultural divide between the world of contemporary dance and the world of digital art. When we look closely at the dance forms today, we think of necessary evolution, of integrating immersive media technologies, dance and telematic environments. What comes out of a human gesture captured and transferred into digital audiovisual content? What advantage does the tele-immersive interaction represent? What can be achieved via choreographing collaboration of real and virtual dancers, some on a real stage, some other in virtual online environments? In IMMEDIATE we aim to encourage creativity and innovation in the field of dance performances intersecting with digital arts through delivering high-quality interdisciplinary exchange between communities of dancers and choreographers on the one side and new media artists and technology experts on the other side. We work to explore novel possibilities of performances combining real and virtual dancers in mixed-reality environments through deployment of digital real-time performance tools, three-dimensional motion-capture facilities and systems supporting on-line “intelligent stages”. As a result we are delivering collaborative tele-immersive experiments that combine technical excellence in dancers’ own bodies with creative excellence in virtual computer technologies. An example of such an experiment is the GOLEM performance. The project is co-financed by Culture 2007 Programme of the European Union for the period 2007-2009.

c-2007 eac_culture_en

Partners:

A4 | Association for Contemporary Culture (SK)

AMBER (TU)

CIANT | International Centre for Art and New Technologies (CZ)

LMR | Laboratory for Mixed Realities (DE)

M2F (FR)

ZAVOD PROJECT ATOL (SI)


log-ocomedia-2

Cooperation and Mediation in Digital Arts

http://www.comedia.eu.org/

CO-ME-DI-A initiative supports the development of networked collaborations between European venues and institutions active in the domain of digital performing arts. The partners work to establish a robust platform for networked artistic and cultural interactions. We experiment with different network configurations for various artistic and cultural activities leading to the production of distributed events and artworks. The project specifically aims to encourage artists to create collaborative works and engage in cultural exchange within the CO-ME-DI-A infrastructure. The activities include interdisciplinary research, quality trans-national training sessions and workshops for professionals, residences particularly aimed at young professionals, and last but not least distributed networked performances and installations presented to general public, all of which use the network as a core for cultural interactions. Under the leadership of IRCAM, CO-ME-DI-A is a Europe-wide initiative to implement a set of experimental cultural activities focused on networked interactions. In order to support innovative distributed production of artworks and to enable more efficient formats of circulation of artistic and cultural products, we address creative use of existing advanced technologies such as broadband telecommunication networks and powerful digital processing tools. The project is co-financed by Culture 2007 Programme of the European Union for the period 2007-2010.

c-2007 eac_culture_en

Partners:

CIANT | International Centre for Art and New Technologies (CZ)

HCMF | Hungarian Computer Music Foundation (HU)

HFMT | Hochschule für Musik und Theater (DE)

IEM | Institute of Electronic Music and Acoustics (AT)

IRCAM | Institut de Recherche et Coordination Acoustique Musique (FR)

UNIGE | Università degli Studi di Genova (IT)

SARC | Sonic Arts Research Center SARC (GB)


caspar_p

Cultural, Artistic and Scientific knowledge for Preservation, Access and Retrieval

http://www.casparpreserves.eu/

How can digitally encoded information still be understood and used in the future when the software, systems, and everyday knowledge will have changed? This is the challenge of CASPAR project running through 2009 within the 6th Framework Programme of the EU for research and technological development. While the digital information innervates modern civilization, it is extremely vulnerable. A huge amount of precious digital information created and stored all over the world becomes inaccessible every few years at a very fast pace. Think of losing official records, a museum archive, irreplaceable scientific data, or even a collection of family photos, and we realize digital preservation is affecting us all. The fundamental outline for CASPAR is the OAIS reference model (ISO:14721:2002): a very powerful framework, because it is both organisational and technical. OAIS describes all the functions of a digital repository: how digital objects can be prepared, submitted to an archive, stored for long periods, maintained, and retrieved as needed.

6fp_en-alone

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