9 04 2009

Artists/researchers from KIBU (Kitchen Budapest) are developing T-shirts with QR code symbols. With different forms and styles on T-shirt they are making “tags” with QR code allowing one to know other people with this code. Is it an easy and geek way to find and know somebody in a place without direct asking. QR code is a two-dimensional bar code, which has been developed in Japan in 1994. It has become extremely popular there, where standards were adopted in January 1999, where posters, and ads often include QR codes and where the most mobile phones are already able to read. In June 2000, it has become an international standard. It became even more popular after it was launched and quickly spread around the world. Kitchen Budapest researchers started to use QR codes when printed on T-shirts. Our clothes are already a media for transmitting message in colour, style, or by printed graphics, and if the message is encrypted it is even more exciting. It is really a geek thing, to have our facebook or iwiw id or status message on the T-shirt in the form of QR codes. QR code, as with all encoding there are two phase to talk about – encoding when the code is created from the message, and decoding when the code is translated back to the original message, hopefully without error. The QR code is optimized for to be effectively and quickly read by low resolution cheap cameras, even if the image is blurred or distorted. QR is the abbreviation of “quick response”, also refers to this meaning, however, decoding on slow phones can take up to10 seconds.


Attila Bujdosó is an architect who would like to design not only buildings but the whole world. He is especially interested in the field where technology, culture and society meets and interacts. He’s architect at ONL [Oosterhuis_Lénárd], member of KÉK Hungarian Contemporary Architecture Centre, organizer ofPecha Kucha Night Budapest. Attila never likes to be bored. He is addicted to coffee, large cities and internet.

Melinda Sipos is a Budapest based artist and designer graduated at the Moholy-Nagy University of Arts and Design. She attended to a postgraduate course of New Media Design in Paris which it highly influenced her professional career. She creates and participates interdisciplinary projects in field of  experimental and phenomena design. Currently she works as a research coordinator in Kitchen Budapest media lab. http://kitchenbudapest.hu/en/person/24, http://deuxprojects.blogspot.com

Zoltán Csík-Kovács graduated on visual communication at MOME in 2004. Preceding studies: philosophy (SZTE), informatics (SZTE). Most recently I worked on Nighmo (Home Moonlight) project. This was an old dream came true in Kitchen. Although I imagined it in a completely different way, the final product which has been realized is something what i would never dare to dream of. My other important project is Landprint which generated big success in tech-blog community. The successful cooperation during this project was a good experience for me and the fact that there are places where even the most crazy ideas can came true. Landprint haven’t become a product so far, but there is the possibility to become that. To think with a business mind: everything which is exciting in some way has the possibility of becoming a product. Besides Kitchen my other occupation is zarf – a group heading forgraphic and web based projects which I’m co-founder. In general, I am interested in new media, design and unusual connections between human, nature and technology.

Eszter Bircsák is an art historian and cultural manager, freelance curator who is interested in emerging technologies in contemporary art. Her research focuses on revival of video art, and archive-technologies in motion picture (experimental film, video, digital pictures in inventories, archives, databases, collectivities) like in her Longtime program where she tried to present three European video database institutes with variuos methods. In her projects she tries to find new points of view in the art and memory, artistic representation of visualization mechanism such as in the Review where the connection and influence of space and memory were the main topics.