MACHINARIUM BY JAKUB DVORSKÝ

9 04 2009

Machinarium is a point-and-click full-length adventure Flash game from Amanita Design. It is situated in strange rusty metallic place populated only by robots. The story is about a little robot that has been unjustly thrown out to the scrap yard behind the city. In the game he returns to the town where he meets the bad guys from Black Cap Brotherhood – they are just preparing a bomb attack on the central tower where the town ruler has residence in. Of course the robot hero must stop them and also rescue his friend robot-girl. Compared to the previous Amanita Design sequel project Samorost, it is more complex, bigger, features more puzzles, inventory and many control improvements. Machinarium is about to be released by the end of 2009. http://www.machinarium.com

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Jakub Dvorský is a 30 years-old game designer and visual artist who comes from Brno, Czech Republic. He started producing computer games in 1992 and after finishing The Academy of Art, Architecture and Design in Prague in the department of Graphics Design and Visual Communication led by Professor Jiří Bárta in 2003 he established independent games development studio called Amanita Design (www.amanitadesign.com) and started to work on Flash games with animator Václav Blín – his former university schoolmate. To the most successful projects of Amanita Design belong Samorost1 and Samorost2 on-line Flash adventure games which are appreciated mostly for its unique graphic style, animation and overall atmosphere. Other projects produced by Amanita Design are Rocketman game for Nikelab, The Quest For The Rest game for The Polyphonic Spree, Plantage video clip for Danish band Under Byen, Questionaut educational game for BBC. At the moment Jakub Dvorský and Václav Blín are collaborating with programmer David Oliva, musician Tomáš “Floex” Dvořák, sound maker Tomáš “Pif” Dvořák and painters Jakub Požár and Adolf Lachman on the Machinarium adventure game.

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