I REMEMBER… BY IVAN CHABANAUD

9 04 2009

“Emotions as a driver for memory.”

To combine snapshots and qualitative aspects of an emotion it is necessary to appeal to the memory that comes form the corpus of emotion. And it seems reasonable to think that emotions are themselves the source of content memorial. In tribute to the writer G. Perec, dispersion in the sphere of digital memories, the installation is close to the sound poetry, questioning values appropriate to the memory. Memory loss and foremost, a combination that calls to dispel memories performance to a conversion of emotions and mental states. The elements of this situation weave a link between the world of words and the digital. The beginning of scouring sentence encapsulates the memory for distribution in a sieve that made it comes out, an operation that will accentuate the disappearance. The object: interior monologue, it is declaims by a voice synthesis “manipulated” by the actor. A series of physiological sensors are placed on the body of the actor, his breathing, movements of an eye, his heartbeat and muscle of his jaw are connected to a machine “interpreter of emotions” To achieve the words, their tone, these emotions just provide a phrase generator information on how prosody. Prepared on a simple plan, one seat is placed on the left; the actor is sitting above or next. A screen arranged diagonally slightly illuminates the scene of slow decomposition of images. In the few memories 479 set by the bionic brain, the actor silent focuses on emotions that shipment. The sound is distributed through 5 speakers arranged within the scene. The sound must make think the public that he is in the mental universe of the actor. The system involves the performer in complicity with the different levels of analysis. The management and treatment of loops, samples of G.Perec “I remember…” enable it to adjust sound layers. Tools: PureData, labview, python, panda3d, blender, java. Several modules can be constituted interpretative for purposes of exploration. The analyze filters are the major remaining issue.

The installation / workshop offers an opportunity for visitors to compare their own approach to the analysis of physiological data.

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Ivan Chabanaud makes studies in Paris in “Beaux Arts” and “Metiers d’Arts” and begins is work with the classical painting stuff. Around the 1992 year his first approach of numerical work start with video computed “Hero Logo” about the mythological trip of Ulysse. Further he makes computed animation on the Marcel Duchamps “Etant Donnés” work. After this, real-time appear more essential on his work, trough virtual reality immersion and network streaming. Like Icare installation (virtual immersion) and Selfworld (numeric motel). He has been working during a time in the CICV structure in Montbeliard and the last years on stage for choreographic projects. He develops experimentations on 2008 with the R.A.N (Réseau Art Numérique) with physiological sensors.





PSYCHOTIK ROOM BY DARDEX–MORT2FAIM COLLECTIVE

9 04 2009

Psychotik Room is an interactive installation in which the viewer is immersed in a psychiatric isolation room with 3D glasses. By dint of infrared sensors and heartbeats sensor, the 3D environment and sound are modified in real time. This installation questions relationship between new media‘s immersion and social isolation of the individual. Thus underlining the frailty of human body confronted with today’s world, in a sterile hospital universe, out of reality, referring to the horror film’s aesthetic. This installation offers to the viewer a moment of deep closeness and meditation, in a 3D universe modified under corporal pressures that may cause claustrophobia feelings.

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The Dardex-Mort2Faim Collective gathers several artists, Quentin Destieu, Romain Senatore, Sylvain Huguet, and Stephane Kyles, who graduated from the Ecole Supérieure d’Art in Aix en Provence and some of them became laureates of Pépinières Européennes for young artists. They are activists as well as performers and first of all they engaged in an exploration of the notion of play, reprocessing popular aesthetics and underground culture, thus underlining the frailty of social relationships and the human body confronted with today’s world. Since they appreciate the video game “8 bits” universe and the computer and networks revolution, they express themselves by means of several techniques: video, sound, graphic arts, design, laser and the web in installations and happenings using interactivity and games. They collaborate with the International Centre for Art and New Technologies in Prague (CIANT), the Emergences festival in Paris, the Eniarof experimental fun fair and the M2F Creations Association in Aix en Provence. They have also presented their works on a regular basis since 2003 in various exhibitions and festivals in France and abroad. http://dardex-mort2faim.blogspot.com

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